We keep seeing FOTM after FOTM because, as has been said, there's too many variables for ANet to fully take into account. The system exists because ANet added too much for the to handle (with a few bad ideas and mistakes down the road, as well...).
Balance - coexisting with good mechanics and gameplay - is a *really* hard thing to achieve. Blizzard themselves have yet to make anything more fundamentally sound than Starcraft.
There's two things ANet has to do for GW2:
1. Know where to draw the line: they need to figure out how much they can balance, how much they can handle. Variety is pointless if it's imbalanced.
2. Listen to their players: This one pretty much speaks for itself. Someone who knows the ins and outs of the game, who's had extensive experience, and that plays the game actively every single day, is an insanely valuable resource. There are thousands of people like this, wanting to do what's best for the game. Don't make the same mistake you did in GW1, ANet: don't backstab them.
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