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Old Apr 10, 2009, 03:43 AM // 03:43   #21
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Quote:
Originally Posted by pumpkin pie View Post
But as long as they are not adding mana and health potion
That would kill it for me
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Old Apr 10, 2009, 04:18 AM // 04:18   #22
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Maybe not mid-battle, but limiting all characters to a pre-determined set of 2/3 "sideboard" skills (and the option to respec all att points) in between games in best out of 3 matches might be interesting to think about.
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Old Apr 10, 2009, 06:26 AM // 06:26   #23
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Its like this, if you can kill me with your build then your build is overpowered but if I kill you everything is fine. Thats the mentality of balance in pvp. Nothing ever will get balanced in the eyes some players because when Arenanet balances skills they are never ever happy with it. It has been this way since day one and I see it being no different in Guild Wars 2.
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Old Apr 10, 2009, 08:50 AM // 08:50   #24
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What they should do is to keep the vast majority of skills in PvE only and phase them into PvP one by one. There are a lot of skills that should be buffed for PvE but they can't without making a gigantic mess of different functions. Its also far easier to balance one skill to an existing set than to consider every possible combination by putting a bunch of skills in all at once.
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Old Apr 10, 2009, 10:03 AM // 10:03   #25
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Quote:
Originally Posted by moriz View Post
you can't win a tournament with a balanced build, simply because even the most flexible build setups have some areas that they are particularly weak in, and those vulnerabilities WILL get exploited in tournament settings. it took KMD almost a year to realize this, and they didn't win a monthly until they abandoned that philosophy and played build wars like everyone else.

at the very least, my ideas will make the balanced build even more powerful, so you actually CAN play it through a tournament, given enough player skill+team coordination.
I was talking about Ladder Play.

Tournament play is considerably different and Build Wars is already a result of being able to swap and change builds to counter your opponent. Being able to do this in a game will just make it even worse and in my opinion would just end up in massive stalemates for 28minutes before a big Lord Rush by both sides.
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Old Apr 10, 2009, 11:43 AM // 11:43   #26
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We keep seeing FOTM after FOTM because, as has been said, there's too many variables for ANet to fully take into account. The system exists because ANet added too much for the to handle (with a few bad ideas and mistakes down the road, as well...).

Balance - coexisting with good mechanics and gameplay - is a *really* hard thing to achieve. Blizzard themselves have yet to make anything more fundamentally sound than Starcraft.

There's two things ANet has to do for GW2:

1. Know where to draw the line: they need to figure out how much they can balance, how much they can handle. Variety is pointless if it's imbalanced.

2. Listen to their players: This one pretty much speaks for itself. Someone who knows the ins and outs of the game, who's had extensive experience, and that plays the game actively every single day, is an insanely valuable resource. There are thousands of people like this, wanting to do what's best for the game. Don't make the same mistake you did in GW1, ANet: don't backstab them.
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Old Apr 10, 2009, 03:23 PM // 15:23   #27
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This thread is a prime example of why Riverside'rs shouldn't try to tell PvP'rs about balance.
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